![]() ![]() Power-ups come in two forms there is a character specific power-up that has a single use per race, and power-ups that are scattered around the track for you to pick up and use throughout the race. You can upgrade your vehicle using coins that are earnt depending on your final position, but the rubber banding and constant power-up abuse by the AI can feel overwhelming in later races. The first few events are relatively easy, but as you progress further the difficulty is ramped up to the point where it feels unfair and a little cheap. ![]() It is in this mode where I started to get a little frustrated with Beach Buggy Racing. At the end of each event, you will take part in a head to head race against another character, whom you will unlock as a playable character if you beat them. There are three stars up for grabs depending on how well you do in each race, and the more stars you earn the more events you will unlock. I did like that these races were mixed up a little, with modes such as Elimination – where the last placed racer gets eliminated every 15 seconds, Boost Blitz – use the boost power-up to try and beat a set time and Shooting Gallery/Stampede – where you are challenged to destroy targets to earn more points. At the end of each event you will face off against another character who, if beaten, you will unlock for use in future events. Here, there are events for you to take part in that each feature several races. There are a variety of gameplay modes on offer in Vector Unit’s kart racer, with the main event being the Career mode. On a console that already boasts Mario Kart 8 Deluxe as its go-to kart racer, is there room on the podium for another? Beach Buggy Racing speeds onto the Nintendo Switch in an attempt to offer a little competition to Nintendo’s juggernaut.
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